![]() Stats wise the exact same as the War Mammoth. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. ▲ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse.They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. ▲ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies.Additionally, any entity (friend or foe) that is killed near the Chaos Warshrine increases the intensity of the "Giver of Glory" ability. ▲ Chaos Warshrine: The presence of a Chaos Warshrine empowers the leadership of any nearby friendly units.▲ Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.Exposure to Chaos-tainted materials has resulted in some of the species mutating into larger and more aggressive versions of the regular feral variety, sometimes sprouting extra horns that make them desirable to be ridden into battle as War Mammoths. The Northmen frequently seek them out as abandoned calves, for if a mammoth is trained early enough, it can be brought into battle as a highly effective trampling weapon that can easily reduce enemies to bloody ground-smears. With their elephantine trunks and great curved tusks, they are not unlike living mountains, feeding off the thorny barrens and causing the ground to quake as they follow their endless migration paths. Roaming across the frozen north are the woolly colossuses of the Old World – the gargantuan Feral Mammoths. Unlocked with: Altar of the Bloodfathers and Dark Furnace.War Mammoth (Warshrine) is a Norsca monster unit introduced in Total War: Warhammer with the Norsca DLC. This vicious beast carries a warshrine aloft, carrying blasphemous icons and unholy relics to battle in sight of the Chaos Gods. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. ![]() Encourage: This unit provides a leadership bonus to nearby allies.Units that have terror are immune to terror and fear themselves. Can Cause Terror: This unit can cause terror, making its melee target rout for a short time.Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby.Resilience: This unit is immune to the following types of attrition: Plague of the Crow, Mountain, Chaos corruption, Snow.Siege Attacker: This unit can attack gates or walls, allowing you to instantly launch a siege battle without having to wait for siege towers or battering rams to be built.
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